Unarmored Defense. While not wearing armor, the barbarian's AC equals 10 + DEX modifier + CON modifier + any shield bonus.
Brave. You have advantage on saving throws against being frightened.
Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Boomarang. (x3). Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4+3) Bludgeoning damage.
Spear. Two Handed, Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 1) slashing damage.
Shortsword. One Handed, Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 3) slashing damage.
Handaxe. Off-hand, Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 8 (1d6 - offhand) slashing damage. Ranged 20/60.
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 3 (3) bludgening damage.
Two-Weapon Fighting. When the barbarian can take the Attack action and attack with a light melee weapon that it is holding in one hand, and use a bonus action to attack with a different light melee weapon that it is holding in the other hand. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
Rage. As a bonus action enter a rage for up to 1 minute (10 rounds). The barbarian can fly into a rage as a bonus action 2 times per long rest. While in a rage, the barbarian gains advantage on STR checks and saving throws (not attacks), +2 to melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. The barbarian is unable to cast or concentrate on spells while in a rage.
The rage ends early if the barbarian is knocked unconscious or their turn ends without attacking or taking damage from a hostile creature. The rage can also be ended as a bonus action.
Opportunity Attack
Description
A fierce warrior of primitive background who can enter a battle rage. These halflings will use their natural stealth to attack from cover with boomerangs. They will then use spears to keep their enemies away before attacking with either two blades or sword and shield in a berserker frenzy.
Eberron
The halflings of the Talenta Plains have no cities and no industrialized magic, but they do have dinosaurs! These tribal warriors live beyond civilization, relying on speed and skill to thrive. Usually found riding one of their dinosaurs, a sacred bond exists between a hunter and mount, and few people are prepared to face a raging halfling barbarian riding a furious clawfoot raptor!
Talentan barbarians usually follow the Path of the Totem Warrior, choosing one of bladetooth (bear), glidewing (eagle), Hadrosaurus (elk), carver (tiger) and clawfoot (wolf).
Previous Versions
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11/6/2022 8:59:47 PM
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