Medium Giant, Chaotic Neutral
Armor Class 21 (NONE)
Hit Points 164 (13d10 + 57)
Speed 30 ft., Fly 30 ft.
STR
19 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
18 (+4)
CHA
1 (-5)
Saving Throws DEX +7, CON +7, WIS +8, CHA −1
Skills Arcana +5, Deception +8, Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:

At will: darkness, invisibility

1/day each: charm person, cone of cold, gaseous form, sleep

Magic Weapons. The oni's weapon attacks are magical.

Regeneration. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. The oni makes two attacks, either with its claws or its glaive.

Claw (Oni Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

ive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

 

 

Habitat: ForestUrban

Pat_K

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