Tiny Elemental
Armor Class 15 Natural armor
Hit Points 33 (5d10 + 6)
Speed
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
14 (+2)
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Shock Tackle. Melee Attack: +5 to hit, reach 5 ft., 1 target. Hit: +5 (1d10 + 6) lightning damage. 

Lightning Bolt. Ranged Weapon Attack: +5 to hit, range 30 ft., 2 target within 5 ft. 
Hit:  +5(1d8 + 4) Lightning damage.

Bonus Actions

Focus: Its next attack cannot miss.
Static Charge: Charges, its next attack deals an additional 1d8
Static Shield: Target in 30 ft range is surrounded by an electric shield. Absorbs the next 1d6 damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

jbouks

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