Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Bludgeoning, Piercing, Slashing, Thunder
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Reactions

Arcane Discharge. When the zombie drops to 0 HP every creature in a 10 ft radius has to make a DC 16 Constitution saving throw. On a failed save they take 2d8 thunder damage. On a successful save they take half that damage. The zombie's body turns to ash in the process.

Description

Arcane Charge Zombies are modified undead with magical orbs containing concussive force. They are intended to run into enemy lines as undead bombs and cause chaos and confusion when they detonate.

Habitat: Urban

GregoryGrim

Comments

Posts Quoted:
Reply
Clear All Quotes