Armor Class
15
Natural Armor
Hit Points
200
(15d10 + 50)
Speed
35 ft.
STR
19
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +6, CON +6
Damage Vulnerabilities
Fire
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Abyssal, Infernal
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Hellish Weapons: The Capra Demon's weapon attacks are magical and deal an extra 9 (2d8) necrotic damage on a hit.
Multiattack: The Capra Demon makes two attacks per action with its warblades.
Actions
Warblade: Melee Weapon Attack, +6 to hit, reach 10 ft., one target. Hit 16 (2d6+4) slashing damage, plus 9 (2d8) necrotic damage.
Headbutt. Melee Attack: +4 to hit, range 5 ft., one target. Hit: 14 (2d6+2) bludgeoning damage. Target makes a Dexterity saving throw of DC 14. Upon success, they maintain their composure. Upon failure, target is knocked prone.
Bonus Actions
Second Wind: As a bonus action, the Capra Demon can regain 20 hit points once per Short/Long Rest.
Lair and Lair Actions
Comments