Medium Fiend, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 200 (15d10 + 50)
Speed 35 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +6
Damage Vulnerabilities Fire
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Infernal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hellish Weapons: The Capra Demon's weapon attacks are magical and deal an extra 9 (2d8) necrotic damage on a hit.

Multiattack: The Capra Demon makes two attacks per action with its warblades.

Actions

Warblade: Melee Weapon Attack, +6 to hit, reach 10 ft., one target. Hit 16 (2d6+4) slashing damage, plus 9 (2d8) necrotic damage.

Headbutt. Melee Attack: +4 to hit, range 5 ft., one target. Hit: 14 (2d6+2) bludgeoning damage. Target makes a Dexterity saving throw of DC 14. Upon success, they maintain their composure. Upon failure, target is knocked prone.

Bonus Actions

Second Wind: As a bonus action, the Capra Demon can regain 20 hit points once per Short/Long Rest.

Lair and Lair Actions

 

 

FilthyCasual419

Comments

Posts Quoted:
Reply
Clear All Quotes