Keen Smell. The Paurat has advantage on Wisdom (Perception) checks that rely on smell.
Aura of Fear. After rolling initiative, every enemy must roll a d4.
On 1: They are frozen in place every round until they roll above a 10 on a d20.
On 2: They run as far as they can in the most direct route away from the Paurat every round until they roll above a 7 on a d20.
On 3: Nothing happens.
On 4: They gain +1 to hit and damage but will continue to focus on the Paurat until either is dead.
If more than one is present, enemies must roll a d4 for each one in order of initiative. If nothing happens, they move on to the next one. If they experience negative effects they stop rolling.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Description
Nocturnal
Generally found in unexpected places and seem to catch you unaware
Often found in packs of three or accompanying larger cat like creatures.
Comments