Medium Humanoid (Any Race), Any Alignment
Armor Class 11
Hit Points 24 (4d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 14
Languages Druidic plus any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, acid splash, shape water

1st level (4 slots): fog cloud, absorb elements, speak with animals, healing word, ice knife

2nd level (2 slots) misty step, mirror image, air bubble, summon beast

Description

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

Monster Tags: NPC

Habitat: CoastalUnderwater

System101

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