Charge. If the Aphlicus moves at least 10 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (2d10) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the Aphlicus takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Has a blind eye on the right.
It has very keen senses. Can smell things. Walks like it is strutting. Can't get into small areas.
Charged Attack. Kills in second. Boss fight.
Description
Has long black hair. Tall legs. Half of tail missing. Just a stub. One tusk is longer than the other.
Lair and Lair Actions
Under a mountain in Icepire Peak.
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