Medium Aberration, Any Alignment
Armor Class 14 Natural Armor
Hit Points 127 (15d8 + 60)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
19 (+4)
INT
10 (+0)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws WIS +3
Skills Perception +3
Damage Immunities Acid
Condition Immunities Prone
Senses Blindsight 30 ft., Passive Perception 13
Languages Any two languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amorphous. The amorphous horror can move through
a space as narrow as 1 inch wide without squeezing.

Shapechanger. The amorphous horror can use an
action or a bonus action to polymorph into a form that
resembles its Small or Medium humanoid appearance
before it became a horror. Its statistics are the same in
each form. Any equipment it is wearing or carrying isn’t
transformed. It reverts to its true Medium form if it dies.

Actions

Multiattack. The amorphous horror makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Reactions

Split. When an amorphous horror that is Medium or
larger drops below half its hit points but has at least
10 hit points, it splits into two new horrors. Each new
horror has hit points equal to half the original horror’s,
rounded down. New horrors are one size smaller than
the original horror.

Monster Tags: aberration

ymenk

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