Huge Giant, Chaotic Evil
Armor Class 15 Natural armor
Hit Points 223 (22d12 + 80)
Speed
STR
21 (+5)
DEX
19 (+4)
CON
8 (-1)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Damage Vulnerabilities Piercing
Damage Resistances Necrotic
Damage Immunities Acid, Poison
Senses Passive Perception 12
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Bile Filled. Each strike against the giant releases a spray of bile. The first time in a turn when a creature hits the giant with an attack while within 5 ft. of it must make a DC 18 Dexterity saving throw, taking 21(6d6) acid damage on a failed save and half as much on a successful one.

Actions

MultiAttack.  the Giant makes two Claw attacks

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Bile Burst (Re-Charge 5-6). The Bile Giant kneels down and the sack on its back spews out bile in a 20ft sphere centered on it. Each creature in the sphere must make a DC 15 constitution saving throw taking 39 (6d12) acid damage and be poisoned on a failed save and half as much on a success and not be poisoned, the bile lingers and goes around corners. When a creature starts their turn in the sphere they must make the same saving throw or take 12 (2d6) acid damage and half as much on a success. 


Bile Breath (Re-Charge 5-6). The Bile Giant takes a deep breath and spews out bile from its mouth in a 40ft cone in front of it. Each creature in the cone must make a DC 15 constitution saving throw taking 39 (6d12) acid damage and be poisoned on a failed save and half as much on a success and not be poisoned, the bile lingers and goes around corners. When a creature starts their turn in the cone they must make the same saving throw or take 12 (2d6) acid damage and half as much on a success. 

Skeletor3731

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