Armor Class
6
Natural Armor
Hit Points
15
(5d6)
Speed
STR
3
(-4)
DEX
2
(-4)
CON
10
(+0)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Vulnerabilities
Cold
Damage Immunities
Fire, Poison
Condition Immunities
Blinded, Deafened, Frightened, Poisoned
Senses
Passive Perception 6
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Reactions
Burning Puff. When a creature comes within 15 feet of the Devil Mushroom, it will release a puff of hot air everywhere within 20 feet of it, dealing 1d6 fire damage.
Toxic Defense. If the Devil Mushroom is physically touched, it will cover itself in a thin layer of hot poison. Anyone touching that poison will take 1d6 poison damage and 1d4 fire damage. The Devil mushroom will then be stunned for 1d4-1 turns.
Vulnerable. If the Devil Mushroom is touching water, snow, or ice, it must succeed on a Constitution saving throw or it will die.
Description
The Devil Mushroom is a tiny mushroom with colors ranging from maroon to brick red, with a ring of black thorns around the top. This mushroom lives near lava pools and feeds off of flesh rotting nearby.







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Posted Mar 3, 2023No saving throws on the damage? And what's the DC for that Constitution save?
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Posted Mar 4, 2023Valid questions.