Armor Class
6
Natural Armor
Hit Points
15
(5d6)
Speed
STR
3
(-4)
DEX
2
(-4)
CON
10
(+0)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Vulnerabilities
Cold
Damage Immunities
Fire, Poison
Condition Immunities
Blinded, Deafened, Frightened, Poisoned
Senses
Passive Perception 6
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Reactions
Burning Puff. When a creature comes within 15 feet of the Devil Mushroom, it will release a puff of hot air everywhere within 20 feet of it, dealing 1d6 fire damage.
Toxic Defense. If the Devil Mushroom is physically touched, it will cover itself in a thin layer of hot poison. Anyone touching that poison will take 1d6 poison damage and 1d4 fire damage. The Devil mushroom will then be stunned for 1d4-1 turns.
Vulnerable. If the Devil Mushroom is touching water, snow, or ice, it must succeed on a Constitution saving throw or it will die.
Description
The Devil Mushroom is a tiny mushroom with colors ranging from maroon to brick red, with a ring of black thorns around the top. This mushroom lives near lava pools and feeds off of flesh rotting nearby.
No saving throws on the damage? And what's the DC for that Constitution save?
Valid questions.