Tiny Plant, Typically Chaotic Evil
Armor Class 18 Natural armor
Hit Points 120 (15d8 + 70)
Speed 40 ft.
STR
6 (-2)
DEX
20 (+5)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws DEX +9, CON +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Charmed, Frightened, Stunned
Senses Blindsight, Passive Perception 14
Languages Pear
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spider Climb.The blood pear can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Take a Sip. The blood pear regains 20 hit points at the start of its turn if it has at least 1 hit point

 

Actions

Multiattack.The blood pear makes two attacks, only one of which can be with its Refill attack.

Refill. Melee Spell Attack: +9 to hit, reach 5ft., one target. Hit: 12 (4d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Blood Splash from Mug. Ranged Weapon Attack: +9 to hit, range 15 ft., one target. Hit: 10 (3d6) acid damage. 

Bonus Actions

Disa-Pear and Rea-Pear. The Blood Pear can spend an action to Teleport up to 30 feet to an unoccupied space that it can see.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The blood pear is a seemingly inconspicuous happy fruit, often ap-pear-ing in the chat of unsuspecting Youtube streamers. Many don't notice the steaming mug of blood until it is too late.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Hanomalies

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