Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Anger Rush. When it loses half its maximum hp, it becomes further enraged and it can reroll one damage die per round. It also gains resistance to non magical slashing and piercing damage.
Unstoppable: When hit by an attack that would reduce it to 0 hit points, it is instead reduced to 1 hit point and as a reaction it can move up to half its speed without provoking opportunity attacks and make a single melee attack.
BEAR HUG: It has advantage on grapples and once it has a creature grappled, it can squeeze them for 2d10+5 bludgeoning damage. It can only attack with its bite attack.
Multiattack. The bear makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage. It can substitute damage in order to grapple a creature.
Tree Club. Melee Weapon Attack: All creatures in a 10 foot line directly in front of the BIG BEAR must make a DC 14 DEX Save or take 2d12+5 bludgeoning damage. (Must have a tree in hand, takes a bonus action to grab one)
Throw. The bear throws whatever it is holding at another creature. If it is throwing a creature, the creature must make a DC 14 DEX save to avoid being grabbed. They take 1d10 bludgeoning damage and fall prone up to 15 feet away. if the bear is throwing a grappled creature, they automatically fail the DEX save.
- Aggressive. As a bonus action, the bear can move up to its speed toward a hostile creature that it can see.
Claw. The bear makes one claw attack
Legendary Resistance(1/day)
Description
It is just a really big bear. One of my first homebrew creations just didn't post it for a long time.
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