Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Multiattack. The spy makes two melee attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 3) piercing damage.
Esoteric Vengance. As a reaction when struck by a melee attack, the Cult Gatherer can expend a spell slot to do 7 (2d6) necrotic damage to the attacker. If the Cult Gatherer expends a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.
Description
Entirely devoted to the cult, these members are masters of obscuring themselves to gather information and intimidating through subtle means. They will gladly give their life rather then give up any information about the cult. They are typically Changlings.
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