Large Swarm of Tiny beasts, Neutral
Armor Class 17 Natural
Hit Points 120 (100d10)
Speed
STR
14 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws DEX +7, CON +7
Damage Resistances Damage from Spells
Damage Immunities Acid
Condition Immunities Poisoned
Senses Passive Perception 16
Languages None
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Phased. As a bonus action, the spider can magically shift in and out of existence

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webbing

Magic Resistance. The Jade Spider has advantage on saving throws against spells and other magical effects

Space exoskeleton. Super hard exoskeleton for existence in wild space 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but phases in and out of existence for 1 hour, even after regaining hit points, and is paralyzed

 

 

 

 

Bonus Actions

Phase push. As a bonus action, the spider can attempt to phase shove one creature you can see within 30 feet of you. The target of the shove has to succeed on a Strength saving throw with a DC 16. If the target fails their saving throw, you move it either 5 feet toward you or away from you. A creature can willingly fail this save

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A beautiful iridescent but terrifying large spider like creature who's carapace seems to be made of a diamond like substance. Abe to phase in and out of existences they survive by finding unused pocket dimensions and creating nests in quite spaces. They feed of the magical essence of the dimension eventually eroding it from within over thousands of years.

Lair and Lair Actions

Any pocket dimension space. The spiders layer will be strewn with webs that act as difficult terrain and make it hard to swing large weapons as well as block projectiles while they are in the area. All attacks except magical attacks must be made at disadvantage.  

Lair Actions

Egg hatch. To create a swarm of tiny bighting space spiderlings - this swarm may occupy the space of any player and is a CR 1 spider swarm. 

Egg Burst. players that are pushed or walk over an egg in the layer must make a con 14 saving throw or become poisoned and take 1D6 damage. 

 

Monster Tags: fey

DirkT

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