Small Monstrosity, Unaligned
Armor Class 12
Hit Points 27 (6d6 + 6)
Speed 20 ft., fly 40 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
2 (-4)
WIS
13 (+1)
CHA
5 (-3)
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Flock Aggression. An aberrant turkey has advantage on attack rolls against a creature if at least one of the aberrant turkey's allies are within 5 feet of the creature and the ally isn't incapacitated. 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 2) piercing damage, and the target must succeed on a DC 14 Constitution saving throw against venom which induces sleep. A creature put to sleep this way wakes up in one hour or if it takes any damage.

Description

The aberrant looks like a hideous, malformed turkey.

Previous Versions

Name Date Modified Views Adds Version Actions
11/7/2022 8:50:25 PM
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11/7/2022 8:53:02 PM
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11/7/2022 8:54:27 PM
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1
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Coming Soon

Habitat: ForestGrasslandHill

InkdMage

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