Armor Class
12
Hit Points
27
(6d6 + 6)
Speed
20 ft., fly 40 ft.
STR
14
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
2
(-4)
WIS
13
(+1)
CHA
5
(-3)
Senses
Darkvision 60 ft., Passive Perception 11
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Flock Aggression. An aberrant turkey has advantage on attack rolls against a creature if at least one of the aberrant turkey's allies are within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 2) piercing damage, and the target must succeed on a DC 14 Constitution saving throw against venom which induces sleep. A creature put to sleep this way wakes up in one hour or if it takes any damage.
Description
The aberrant looks like a hideous, malformed turkey.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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11/7/2022 8:50:25 PM
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1
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1
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Coming Soon
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11/7/2022 8:53:02 PM
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1
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1
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Coming Soon
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11/7/2022 8:54:27 PM
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2
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1
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--
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Coming Soon
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