Angelic Weapons. The Valkyrie's weapon attacks are magical. When the Valkyrie hits with any weapon, the weapon deals an extra 3d6 radiant damage (included in the attack).
Innate Spellcasting. The Valkyrie's spellcasting ability is Charisma (spell save DC 16). The Valkyrie can innately cast the following spells, requiring only verbal components:
At will: Detect Evil and Good, Divine Favor
1/day each: Commune, Raise Dead, Protection from Evil and Good
2/day each: Speak with Dead, Zone of Truth
Magic Resistance. The Valkyrie has an advantage on saving throws against spells and other magical effects.
Multiattack. The Valkyrie makes two melee attacks.
Short Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) Piercing Damage plus 10 (3d6) radiant damage (see Angelic Weapons).
Healing Touch (3/Day). The Valkyrie touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Comments