Medium Humanoid (Dwarf), Lawful Evil
Armor Class 12 (15 with mage armor)
Hit Points 65 (13d8)
Speed 25 ft.
STR
11 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
17 (+3)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws INT +6, WIS +3
Skills Arcana +6, History +6, Persuasion +3
Senses Darkvision, Passive Perception 11
Languages Abyssal, Dwarvish, Infernal, Undercommon any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. Belmond makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) force damage.

Spellcasting. Belmond casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At will: dancing lights, mage hand, prestidigitation

2/day each: fireball, mage armor, unseen servant

1/day each: fly, stinking cloud, web

Bonus Actions

Benign Transportation (Recharge 4–6). Belmond teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.

Summon Elemental (1/Day). Belmond magically summons an air elemental, an earth elemental, a fire elemental, or a water elemental (all appear in the Monster Manual). The elemental appears in an unoccupied space within 60 feet of Belmond, whom it obeys. It takes its turn immediately after him. It lasts for 1 hour, until it or Belmond dies, or until he dismisses it as a bonus action.

Description

Belmond Has risen through the ranks of the Asmodeus cult through a mixture of boot-licking and deadly efficiency. He is known as the kind of man that can get you anything you need. His web of influence and connections is a powerful tool for House Cassalanter. 

 

Habitat: Urban

montyeich

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