Deadly Immolation. When this creatures hit points reach 0, it's body is engulfed in hellish flames. Every creature in a 10 ft. radius must make a DC 16 Dexterity saving throw. A failed save results in 3d8 fire damage, or half as much on a success.
Magic Resistance. The Cinder Hulk has advantage on saving throws against spells and other magical effects.
Multiattack. The Cinder Hulk makes 3 slam attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage, plus 12 (3d6) fire damage.
Flame Breath. The Cinder Hulk releases a torrent of flame in a 20 ft. cone as an action. All creatures within the cone must make a DC 15 Dexterity saving throw. A failed save results in 6d6 fire damage, or half as much on a success.
Description
Stitched together from corpses and animated with foul demonic magics, these two headed undead are a terrible sight to behold. They retain a modicum of intelligence, which is entirely focused on whatever task is given.
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