Large Undead, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 124 (14d8 + 40)
Speed 35 ft.
STR
21 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
7 (-2)
CHA
10 (+0)
Saving Throws STR +9, CON +8
Skills Athletics +9
Damage Resistances Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision, Passive Perception 8
Languages Only languages it knew in life
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Deadly Immolation. When this creatures hit points reach 0, it's body is engulfed in hellish flames. Every creature in a 10 ft. radius must make a DC 16 Dexterity saving throw. A failed save results in 3d8 fire damage, or half as much on a success.

Magic Resistance. The Cinder Hulk has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Cinder Hulk makes 3 slam attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage, plus 12 (3d6) fire damage.

Flame Breath. The Cinder Hulk releases a torrent of flame in a 20 ft. cone as an action. All creatures within the cone must make a DC 15 Dexterity saving throw. A failed save results in 6d6 fire damage, or half as much on a success.

Description

Stitched together from corpses and animated with foul demonic magics, these two headed undead are a terrible sight to behold. They retain a modicum of intelligence, which is entirely focused on whatever task is given. 

bzertler

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