Flyby. The phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Immolate. The clockwork phoenix can produce flame from its body. When the phoenix is immolating it sheds bright light in a 15-foot radius and dim light for an additional 15 feet. Any creature that comes in contact with the phoenix while ignited takes 1d6 fire damage.
The Artificer may use an action to command the phoenix to attack. It uses the artificer's attack action for the turn.
Multiattack. The phoenix makes two attacks: one with its beak and one with its fiery talons.
Beak. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 1d6 fire damage at the start of each of its turns.
Fiery Talons. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 4) fire damage.
Description
A Clockwork Phoenix is created from an Artificer using its Magical Tinkering ability. It takes ten days to create initially.
The phoenix can attach itself to the top of an Artillerist artificer's turret to produce Arcane Turret's activated abilities.
- Flamethrower - Flame is produced in a 15-foot cone from the Phoenix's mouth.
- Force Ballista - Is produced from the Phoenix's tail feathers.
- Defender - Positive Energy is emitted from the Phoenix's body.
Phoenix must detach from turret before using the turret's detonate ability, or the phoenix is destroyed and takes 24 hours to rebuild using Magical Tinkering.
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