Reload. The bombardier must use its bonus action to reload its firearm between shots.
Point Blank. If an enemy is within 5 ft. of the bombardier, the bombardier may ignore the cone ability on its blunderbus to focus all the damage on one enemy. This attack is made at disadvantage but if it hits it deals an additional three damage die.
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) [bludgeoning] damage.
Blunderbus. RangedWeapon Attack: +5 to hit, range 15/30 ft., cone. Hit: 6 (1d8 + 3) [piercing] damage.
Explosive. Range 30 ft., 4d6 fire damage to all creatures and objects in 20 foot radius (DC 12 Dexterity save for half), detonates at the start of the thrower’s next turn after 6-second fuse.
Description
The bombardier is often used as shock troops or used to guard choke points.
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