Extra arms. It has extra actions excluding movement depending on how many arms it has(8 maximum), the bladed beast can also grapple multiple targets depending on how many arms that are not in use. If bladed beast is dealt 15 damage or more at a single turn it looses an arm. If bladed beast has less than 5 arms then it looses a short sword and throws one less dagger, if less then 4 it looses another short sword and throws two less daggers, if less than 3 it can’t use daggers at all and can’t switch weapons, and if there is no hands then the bladed beast dies.
Four Daggers. ranged Weapon Attack: +7 to hit, reach 20 ft., 4 targets. Hit: 15 (d4 + 3) piercing damage.
Two Short Swords. Melee Weapon Attack: +5 to hit, reach 5 ft., 2 targets. Hit: 14 (2d6 + 2) slashing damage.
Emergency Shield. As a bonus action it can block any attack fully once before it’s next turn.
The bladed beast has multiple arms welding different types of weapons.
Giant Great Sword(Costs 4 Actions). Replace short swords with great sword(it’s possible to switch back to short swords). Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 16 (2d6 + 4) slashing damage.
Halberd (Cost 3 Actions). Replace short swords with halberd(it’s possible to switch back to short swords). Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 14 (d10 + 4) slashing damage.
Spike Ball(Cost 5 Actions). If at least 5 arms are on the bladed beast and haven’t moved at all, it can do a roll attack with ALL weapons, if hit roll for all the attacks it can do, then players must succeed in a CON save 15. If failed the player is grappled by one of it’s hands, if successful then nothing happens.
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