Medium Or Small Humanoid, Typically Lawful Neutral
Armor Class 16 chain shirt, shield
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Skills Insight +3, Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. The Watchman makes two melee attacks.

Truncheon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/40 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bolas. Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d4) bludgeoning damage. If the target is a Large or smaller creature, it must make a DC 12 Dexterity Acrobatics or Strength Athletics check. On a failure, the target creature's speed is reduced to 0. This condition lasts until a creature uses its action to free the target. Dealing 5 [slashing] damage to the Bolas (AC 10) also frees the target without harming it, ending the effect and destroying the Bolas.

Description

You can recognize any member of the City Watch by the uniform: a green-and-goldenrod doublet and a tall steel helmet. Each typically carries a long truncheon, a dagger, bolas, and a buckler.

Constables make up the majority of the Watch’s numbers. Constables patrol the city, settle small civilian matters, and ensure the Code Legal is enforced on a street level.

Shadistik

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