Small Swarm of Large dragons, Neutral
Armor Class 1
Hit Points 2 (2d10 + 1)
Speed
STR
2 (-4)
DEX
3 (-4)
CON
1 (-5)
INT
3 (-4)
WIS
2 (-4)
CHA
5 (-3)
Saving Throws CHA −1
Damage Vulnerabilities Bludgeoning
Condition Immunities Exhaustion
Senses Passive Perception 2
Languages none
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Special Trait Name. sub

Spellcasting: none
Cantrips (at will): none 

Actions

Action Name. Enter the description for your action: slap 2 dmg. trip skips own tern  

Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 1 ft., 1 target. Hit: 1 (2d10 + 2) [damage type] damage. 

Action failed Attack. does 1 hp to itself

Bonus Actions

attacks 3 times

Reactions

Reaction Name. jump: 5 or above on a 10d will make theme counter and avoid dmg 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

short round and pathetic

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Habitat: Urban

kirbycool999

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