Amphibious: this Dragon can breath air and water
3 legendary resistances per day
living shadow. While in dim light or darkness the dragon is resistant to damage that isnt force, psycic, or radiant
Hidden Shadow. while in dim or dark light the dragon can take hide as a bonus action
Sunlight sensitivity
Shadow stealth. stealth checks made by this dragon are made at advantage
Action Name. Multi attack, this dragon can use frightful presance or its breath weapon, it then can make three attacks: one bite and two tail or claw attacks.
bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing plus 9 (2d8) necrotic damage.
claw. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Shadow breath (recharge 5-6). the dragon exhales Shadowy acid in a 60-foot cone. Each creature in that area must make a dc 22 dexterity saveing throw or take 67 (15d8) necrotic damage on a failed save or half as much on a successful one, a humanoid reduced to 0 hit points by this dies and an undead Shadow rises immediately and acts on the dragons initiative count as it is under the dragons control.
Each creature of Alatreon's choice that is within 120 feet of Alatreon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Alatreon's Frightful Presence for the next 24 hours.
Enter the description for how bonus actions work for your monster here.
None
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Wing Attack (Costs 2 Actions). The dragon beats its wing and each creature within 15 feet must make a dc 23 dexterity saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon moves half it'd flying speed up
detect. the dragon makes a perception check
tail Attack. the dragon makes a tail attack
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
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Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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