Medium Humanoid (Orc), Chaotic Good
Armor Class 16 (studded leather)
Hit Points 110 (13d8 + 52)
Speed 30 ft.
STR
15 (+2)
DEX
19 (+4)
CON
18 (+4)
INT
15 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +7, CON +7
Skills Athletics +5, Investigation +8, Perception +5, Stealth +7
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Gnomish, Orc
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Firearms Engineer. Bork Nork ignores the loading property of any firearm. He does not suffer disadvantage on attack rolls with firearms, from the target being prone, at long range, or within 5 feet.

Tools. Bork Nork is proficient with leather worker's tools, smith's tools, tinkers' tools. He has tinker's tools on his person.

Actions

Multiattack. Bork Nork makes two attacks.

Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Borkinator (custom musket). Ranged Weapon Attack: +9 to hit, range 60/320 ft., one target. Hit: 16 (2d12 + 4) piercing damage.

Reactions

Point Blank. Bork Nork can make an attack with Borkinator instead off a melee attack as an attack of opportunity. On a hit, the target must make a DC 15 Strength saving throw or be knocked prone.

Description

My version of Bork Nork the Science Orc, for use in my homebrew setting.

Bork Nork started out crafting and maintaining weapons, nails and fixtures. His primary income, currently and/or in the recent past was refining ores, and developing new building technologies.

Upon discovering a firearm, he designed and built his own personal firearm.

Monster Tags: Orc

God_Forger

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