Firearms Engineer. Bork Nork ignores the loading property of any firearm. He does not suffer disadvantage on attack rolls with firearms, from the target being prone, at long range, or within 5 feet.
Tools. Bork Nork is proficient with leather worker's tools, smith's tools, tinkers' tools. He has tinker's tools on his person.
Multiattack. Bork Nork makes two attacks.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Borkinator (custom musket). Ranged Weapon Attack: +9 to hit, range 60/320 ft., one target. Hit: 16 (2d12 + 4) piercing damage.
Point Blank. Bork Nork can make an attack with Borkinator instead off a melee attack as an attack of opportunity. On a hit, the target must make a DC 15 Strength saving throw or be knocked prone.
Description
My version of Bork Nork the Science Orc, for use in my homebrew setting.
Bork Nork started out crafting and maintaining weapons, nails and fixtures. His primary income, currently and/or in the recent past was refining ores, and developing new building technologies.
Upon discovering a firearm, he designed and built his own personal firearm.
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