Multiattack. The golem makes three range or two melee attacks.
Punch. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 27 (3d12 + 10) bludgeoning damage.
Bone Spike. Ranged Weapon Attack: +12 to hit, range 80/320 ft., one target. Hit: 17 (3d8 + 6) piercing damage.
Reserve. When the golem dies, it can roll a DC 20 wisdom saving throw. Summoning 3 skeletons on a failed save or 2 Super Skeleton on a successful one.
Large Soul. The golem's soul reduces all incoming magic damage by 13 (3d6 + 4).
Sturdy Exterior. The golem reduces damage from melee attacks by 17 (3d8 + 6).
Description
A bone golem is the remains of skeletons that combined into a tower of undead resilience. This golems usually created by necromancers using dark magic and by performing them in a graveyard. Multiple of the same bones fused together, creating a sturdy and thick solid bone that makes them very hard to kill in melee combat.
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