Large Construct, Chaotic Good
Armor Class 20 (natural armor)
Hit Points 192 (10d20 + 80)
Speed 30 ft.
STR
20 (+5)
DEX
17 (+3)
CON
20 (+5)
INT
8 (-1)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws STR +10, DEX +8, WIS +7
Damage Resistances Cold; All damage but Force, Radiant, and Psychic
Damage Immunities Poison
Condition Immunities Deafened, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands all languages it knew in life but can't speak
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Actions

Multiattack. The golem makes three range or two melee attacks.

Punch. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 27 (3d12 + 10) bludgeoning damage.

Bone Spike. Ranged Weapon Attack: +12 to hit, range 80/320 ft., one target. Hit: 17 (3d8 + 6) piercing damage.

Reactions

Reserve. When the golem dies, it can roll a DC 20 wisdom saving throw. Summoning 3 skeletons on a failed save or 2 Super Skeleton on a successful one.

Large Soul. The golem's soul reduces all incoming magic damage by 13 (3d6 + 4).

Sturdy Exterior. The golem reduces damage from melee attacks by 17 (3d8 + 6).

Description

A bone golem is the remains of skeletons that combined into a tower of undead resilience. This golems usually created by necromancers using dark magic and by performing them in a graveyard. Multiple of the same bones fused together, creating a sturdy and thick solid bone that makes them very hard to kill in melee combat.

Monster Tags: undeadconstruct

Habitat: ForestSwamp

Kentodz

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