Medium Humanoid (Cleric, Drow), Any Evil Alignment
Armor Class 17 Splint Armor
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
15 (+2)
INT
13 (+1)
WIS
19 (+4)
CHA
15 (+2)
Saving Throws INT +3, WIS +6, CHA +4
Skills Insight +6, Medicine +3, Perception +6
Damage Resistances Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft, Darkvision 120 ft, Passive Perception 16
Languages Elvish, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Equioment. The Acolyte of Lolth carries a Spider Staff

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, ]levitate (self only)

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting. The Acolyte of Lolth is a 4th level cleric. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The Acolyte of Lolth has the following cleric spells prepared:

Actions

Spider Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1), or 5 (1d8 + 1) when wielded with two hands, bludgeoning damage plus 3 (1d6) poison damage.. 

Habitat: Underdark

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