Medium Humanoid (High-Elf), Lawful Evil
Armor Class 19
Hit Points 126 (23d8 + 23)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
23 (+6)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +11, WIS +7
Skills Arcana +11, History +11
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Draconic, Goblin, Infernal, Orc, Undercommon
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Special Equipment. Cillion wears a black Elven Chain and wields a rod of the pact keeper (+1)(both accounted for in his statistics). Roll 2d10 to determine how many charges the staff has remaining.

Magic Resistance. While wearing his Elven Chain, Cillion has advantage on saving throws against spells and other magical effects.

Spellcasting. Cillion is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, lightning bolt, sending

4th level (3 slots): fire shield, greater invisibility, polymorph

5th level (3 slots): Bigby’s hand, scrying, wall of force

6th level (1 slot): flesh to stone, globe of invulnerability

7th level (1 slot): finger of death, simulacrum

8th level (1 slot): feeblemind, mind blank

9th level (1 slot): imprisonment, power word kill

Actions

Arcane Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) force damage.

Monster Tags: Human

GuldGust

Comments

Posts Quoted:
Reply
Clear All Quotes