Keen Hearing and Smell. The Chupacabra has an advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Chupacabra has advantage on an attack roll against a creature if at least one of the Chupacabra's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Blood drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. steals half amount of hp dealt from damage to foe.
When they bite a foe their prey has a chance to be poisoned. A dice roll shall be used to determine this
A swarm can be reasoned with if given mammalian livestock such as goats, Horses, pigs, cows. Will not take birds or lizards.
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