Huge Swarm of Medium humanoids, Unaligned
Armor Class 12 Leather Armor
Hit Points 25 (4d10 + 4)
Speed
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
9 (-1)
Damage Resistances Damage Dealt By Traps
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Liquid Courage (Recharge 5-6). As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.

Swarm. The bar brawl can occupy another creature’s space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can’t regain hp or gain temporary hp.

Actions

Multiattack. The bar brawl makes two melee attacks or two darts attacks.

Bar Stool. Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl’s space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.

Broken Bottles. Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl’s space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.

Darts. Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.

Reactions

Irrational Resilience. As a throng fueled by anger and chaos, a bar brawl battles harder the more one tries to kill its participants. Constables have found that attacks intended to subdue a bar brawl are more effective than blows that inflict serious bodily injury.

Description

A bar brawl arises suddenly and violently, often after a vile insult is lobbed or an accusation of cheating is lodged. Once enraged, the bar brawl attacks indiscriminately, assailing both the faultless and offending patrons with whatever weapons readily come to hand.

Lair and Lair Actions

 

 

Habitat: Urban

EstrellaBella

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