Amorphous. The corruptor can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. While the corruptor remains motionless, it is indistinguishable from a puddle.
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) psychic damage.
Corrupt (1/day). The corruptor attempts to attach part of itself to a creature within 5 feet of it that is not aware of the corruptor's presence. This feature fails and is wasted if the target has an intelligence score under 3. Otherwise, the creature must make a DC 13 Wisdom saving throw. On a failure, the corruptor takes control of the target. The controlled creature can repeat the saving throw once per day, ending the effect on a success.
Description
The sole purpose of a corruptor's existence is to latch onto unsuspecting creatures and make them commit awful acts and crimes.
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