Armor Class
12
(natural armor)
Hit Points
3
(1d6)
Speed
10 ft.
STR
8
(-1)
DEX
14
(+2)
CON
11
(+0)
INT
4
(-3)
WIS
12
(+1)
CHA
6
(-2)
Damage Immunities
Acid
Senses
Blindsight 30, Passive Perception 11
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Unusual Nature. The acid clam does not need to breathe.
Attach. As an action, the acid clam can attach to an object size large or larger. If it is attached to an object, the acid clam's speed is zero. It can detach as an action, and a creature can detach it with a successful DC 17 strength check.
Actions
Acid Exhale. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) acid damage.
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