Armor Class 16 (natural armor)
Hit Points 27 (5d6 + 10)
Speed 0 ft.
STR
14 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
14 (+2)
CHA
3 (-4)
Damage Resistances Necrotic
Senses Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Unusual Nature. The death’s head doesn’t require air, food, drink, or sleep.

Restrained. Because the Deaths Head is stuck on a spike, attack rolls against the creature have advantage, attacks by the creature have disadvantage (accounted for in the Bite attack) and Dexterity saving throws are made at disadvantage.

Magical mouth. The Death's Head's bites are magical for the purposes of overcoming resistance / immunity to non-magical damage.

Actions

Mind-Bending Bite . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 10 (3d6) necrotic damage, and the target must succeed on a DC 12 Intelligence saving throw or it can’t take a reaction until the end of its next turn. Moreover, on its next turn, the target must choose whether it gets a move, an action, or a bonus action; it gets only one of the three.

Katya_Kalb

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