Large Construct (Warforged), Unaligned
AC 17 Natural armour, integrated protection    Initiative +1 (11)
HP 69 (6d12 + 30)
Speed 60 ft.
Mod Save
STR 18 +4 +6
DEX 13 +1 +1
CON 20 +5 +5
Mod Save
INT 3 −4 −4
WIS 13 +1 +1
CHA 5 −3 −3
Skills Athletics +10
Resistances Poison
Senses Passive Perception 11
Languages Understands the languages of rider but cant speak
CR 2 (XP 450; PB +2)
Traits

Machine Healing. If the mending spell is cast on this creature, it regains 2d6 hit points.

Integrated Rider. Whilst a creature is mounted on this creature, they have advantage on saving throws against falling off

Constructed Resiliance. 

You have advantage on saving throws to avoid or end the Poisened, and you have Resistance to Poison damage

Intergrated Protection.

This creature gains a +1 bonus to your Armor Class. in addition, armor this creature has donned cant be removed against its controlling players will.

Sentry's Rest.

This creature doesn't need to sleep, and magic can't put this creature to sleep. This creature can finish a Long Rest in 6 hours if it spends those hours in an inactive, motionless state. During this time, this creature appears inert but remains concious.

Tireless.

This creature doesn't gain Exhaustion levels from dehydration, malnutrition, or suffocation


 

Actions

Multiattack. Warforged Warhorse can make 2 attack with Hooves attack.

 Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 14 (4d4 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the horse moved 20+ feet straight toward it immediately before the hit, the target take an extra 10 (4d4) Bludgeoning damage and has the Prone condition.

Reactions

Reaction Name. Attack of opportunity 

Ragingbunnies

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