| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 13 | +1 | +1 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 13 | +1 | +1 |
| CHA | 5 | −3 | −3 |
Machine Healing. If the mending spell is cast on this creature, it regains 2d6 hit points.
Integrated Rider. Whilst a creature is mounted on this creature, they have advantage on saving throws against falling off
Constructed Resiliance.
You have advantage on saving throws to avoid or end the Poisened, and you have Resistance to Poison damage
Intergrated Protection.
This creature gains a +1 bonus to your Armor Class. in addition, armor this creature has donned cant be removed against its controlling players will.
Sentry's Rest.
This creature doesn't need to sleep, and magic can't put this creature to sleep. This creature can finish a Long Rest in 6 hours if it spends those hours in an inactive, motionless state. During this time, this creature appears inert but remains concious.
Tireless.
This creature doesn't gain Exhaustion levels from dehydration, malnutrition, or suffocation
Multiattack. Warforged Warhorse can make 2 attack with Hooves attack.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 14 (4d4 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the horse moved 20+ feet straight toward it immediately before the hit, the target take an extra 10 (4d4) Bludgeoning damage and has the Prone condition.
Reaction Name. Attack of opportunity
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