Small Undead (Goblinoid), Chaotic Neutral
Armor Class 13 cloak, goggles
Hit Points 15 (6d4)
Speed 30 ft., Fly 40 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws WIS +5, CHA +6
Damage Vulnerabilities Bludgeoning, Radiant
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned, Unconscious
Senses Darkvision, Passive Perception 14
Languages Auran, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magically bound. the spellpunk upon death will implode into a color-coded explosion that matches their cloak, afterwards, their bones, cloak, and everything they were wearing vanishes except for their pair of goggles. [Trait]

Actions

Air shield. you create a barrier around up to 3 creatures you can see at a time, the barrier deflects all ranged projectile attacks until the start of your next turn.

Spellcasting. The spell punk casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

At will: Gust, Lightning lure, dancing lights

1/day each: charm person, Haste, call lightning

Description

Spell punks are perpetrators of Spell-co’s will. They act as the corporation's arms, ears, eyes, and legs. 

As for physical description: all spell punks are small cloaked skeletons with goggles over their eyes. the color of their cloak, goggles, and often bones dictate what element they reflect.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Smalbam64

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