Special Trait Name. Potion Maker.
Spellcasting. The [Tamic] is a 7-level spellcaster. Its spellcasting ability is [CHA] (CHA 10, +2 to hit with spell attacks). The [Tamic] has the following [Alchemist] spells prepared:
Cantrips: Acid splash, Firebolt, Mending
first level: Jump, Longstrider
Second level: Web, Air Bubble
Hattrick. Melee Weapon Attack: +2 to hit, reach 2 ft., 1 target. Hit: 2(3d4 + 2) [bludgeoning] damage.
BallToss. RangedWeapon Attack: +8 to hit, range 5/5 ft., 3 targets. Hit: 0 (1d4 + 2) [Explosian] damage.
Enter the description for how bonus actions work for your monster here.
Scurry. If a [Tamic] gets hit by a melee that doesn't do bludgeoning damage, they can run up to 20ft to a nearby ally.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
They're roughly a foot tall at most, with Stoney skin, have long orange tongues, and usually dress in an alchemist and/or a wizard's robe. they have orange eyes and can climb on almost any surface. They are sensitive to light, and if they come in contact if [Furguis] they grow them all over their body, until they slowly die, trapping their soul in the nearest stone, eventually turning into a Stone golem
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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