Tiny unknown, Typically Lawful Good
Armor Class 5 none
Hit Points 6 (2d6)
Speed
STR
10 (+0)
DEX
20 (+5)
CON
10 (+0)
INT
15 (+2)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws INT +4, CHA +5
Damage Resistances Acid
Damage Immunities Psychic
Condition Immunities Charmed, Grappled, Petrified
Senses Truesight, Passive Perception 20
Languages Common can understand it but can't speak it, Undercommon Can understand it, write it, but can't speak it (they can't speak anything) This creature can't speak any language, however, they can understand Common and Undercommon
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Potion Maker.

Spellcasting. The [Tamic] is a 7-level spellcaster. Its spellcasting ability is [CHA] (CHA 10, +2 to hit with spell attacks). The [Tamic] has the following [Alchemist] spells prepared:
Cantrips: Acid splash, Firebolt, Mending
first level: Jump, Longstrider
Second level: Web, Air Bubble

Actions

Hattrick. Melee Weapon Attack: +2 to hit, reach 2 ft., 1 target. Hit: 2(3d4 + 2) [bludgeoning] damage. 
BallToss. RangedWeapon Attack: +8 to hit, range 5/5 ft., 3 targets. Hit: 0 (1d4 + 2) [Explosian] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Scurry. If a [Tamic] gets hit by a melee that doesn't do bludgeoning damage, they can run up to 20ft to a nearby ally.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

They're roughly a foot tall at most, with Stoney skin, have long orange tongues, and usually dress in an alchemist and/or a wizard's robe. they have orange eyes and can climb on almost any surface. They are sensitive to light, and if they come in contact if [Furguis] they grow them all over their body, until they slowly die, trapping their soul in the nearest stone, eventually turning into a Stone golem

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Artificerbeast companion

Habitat: MountainUnderdark

BattleBug_

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