Amphibious. The dragon can breathe air and water.
ADHD. The dragon is easily distracted by shiny objects.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 3 in., one target. Hit: 3 (d4 + 1) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 6 in., one target. Hit: 1 (d4 + 1) slashing damage.
Lunge Melee Weapon Attack: +10 to hit, reach 3 ft., one target. Hit: 2 (d4 +1) slashing damage
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 5-foot cone. Each creature in that area must make a DC 5 Dexterity saving throw, taking 5 (2d10) fire damage on a failed save, or half as much damage on a successful one.
This dragon doesn't like to steal so if you ask for your coins back it will return them.
If a coin is put in front of its lair the dragon will exit and seek to take the coin.
Description
This dragon is a very small being that very much looks like a normal lizard. Two large horns (in porportion) sit on the dragons head along with scales that cover its entire body. This dragon will seek to take any coins that they can find and stach them in its layer.
Lair and Lair Actions
A Coin Dragon’s Lair
Gold dragons make their homes in out-of-the-way places, most of the time in the homes of aristacatic nobles who often leave coins lying around. Their layers are often very small and similar to that of a mouse.
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