Multiattack. The Beast can make three attacks: one with its Bite and two with its Claws or two with its Claws and one with its tail.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 12) piercing damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 23 (3d8 + 8) bludgeoning damage.
The Beast can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Beast regains spent legendary actions at the start of its turn.
Tail Attack. The Beast makes a Tail attack.
Rend. The Beast can make two Claw attacks.
Rumble (Costs 2 Actions). The Beast rears up and brings its full weight down causing the ground to shake violently. Each creature within 65 feet of The Beast must make a DC 22 Dexterity saving throw or take 10 (2d6 +2) Bludgeoning damage and be knocked prone.
Description
The ground shakes with every movement of this unmeasurable beast, its thick scales, sharp claws, and terrible teeth have proven it more than a match for many long-vanquished foes.
-
View User Profile
-
Send Message
Posted Jan 18, 202540,000 feet, 40,000 of them ?? Uhhhhh