Medium Humanoid (Human), Neutral
Armor Class 16 Unarmored Defense
Hit Points 50 (5d10 + 25)
Speed 40 ft.
STR
20 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +8, CON +8
Skills Athletics +8, Perception +3
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Berserker. While {Bloodied}, the berserker's attacks deal an additional 1d8 damage and their crit range is extended by 1 and they can make their Berserker's Opportunity attack.

Loyal. The bodyguard cannot be forced to harm Almori by any means other than Almori commanding it.

Actions

Multiattack. The bodyguard can make up to three Greataxe attacks.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (1d12 + 5) Slashing damage. 

Bonus Actions

 Attack. The berserker can make a Greataxe attack as a bonus action.

 Dash. The berserker can move up to half his movement speed as a bonus action.

Reactions

Berserker's Opportunity. When this creature takes damage from a creature within 5 feet of them, they can use their reaction to make an opportunity attack against that creature. The berserker can only use this reaction while they are {Bloodied}.

among_the_crowd

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