Amphibious. The aqueous pegasus can breathe air and water.
Water Form. The aqueous pegasus can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the aqueous pegasus takes cold damage, it partially freezes; its speed is reduced by 20 feet, and it can't use its aqueous jump feature until the end of its next turn.
Water Walking. The aqueous pegasus can stand on and move across any liquid surface as if it were solid ground.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Aqueous Jump. It teleports up to 30 feet to an unoccupied surface of water it can see. Immediately before teleporting, it can choose one creature within 5 feet of it. That creature can teleport with the it, appearing in an unoccupied space within 5 feet of the its destination space.
Description
Elemental imitations of their more celestial cousins, aqueous pegasi are creations, or perhaps discoveries, of Titania, Queen of the Seelie court. Rarely seen outside of her gardens, they are sometimes offered as gifts or peace offerings to those she deems worthy. This doesn't gaurantee cooperation on the pegasus' part, though, as they reserve their companionship for those they deem worthy. It is said that they tend toward good more readily than their partoness, but even that is just hearsay.
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