Armor Class
13
Hit Points
49
(10d8)
Speed
STR
5
(-3)
DEX
16
(+3)
CON
10
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
4
(-3)
Senses
Passive Perception 11
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Movement: 30 feet.
Swarm Tactics: When the swarm is at or above half hit points it has advantage on all attack rolls.
Swarm: The swarm can occupy another creatures space and vice versa, and the swarm can move through any opening large enough for a tiny insect. The swarm cant regain hit points or gain temporary hit points though magic means.
Actions
Bite: Melee Weapon Attack: +3 to hit, reach 0 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
None.
Legendary Actions
None.
Description
Enter a general description for your monster here.
Lair and Lair Actions
None
Comments