Large Elemental, Chaotic Neutral
Armor Class 15 natural armor
Hit Points 89 (3d10 + 3)
Speed 45 ft., Walk 35 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws STR +6, CHA +5
Skills Acrobatics +16
Damage Vulnerabilities Necrotic
Damage Resistances Cold, Fire, Force, Poison, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Exhaustion, Incapacitated, Stunned
Senses Darkvision, Tremorsense, Passive Perception 16
Languages Celestial
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

crystal mind: must make a 17-wisdom check in order to escape control can make that player attack or shield the Crystle but cannot make them cast spells 

Actions

stab and slash. Melee Weapon Attack: +8 to hit, reach ft.9, target. Hit: 2 (3d10+8) [piercing and slashing damage] damage. 

Action Ranged Attack. Ranged Weapon Attack: +6 to hit, range 90/380 ft., target. Hit: 1 (3d10 + 6) [piercing] damage.

Bonus Actions

can do another attack for a slight decrees in damage 1d4

Reactions

parry. can make a Dex check above the to hit in order to parry and use a melee attack

Description

 a tall sharp body but it perfectly blends in with this Crystle cave only when it moves do you see its true shape

Lair and Lair Actions

a crystal cave filled with gems and other natural wealth 

Crystle hive: if one party member picks up any of these valuables the Crystle Garard has the ability to control the party member using crystal mind: must make a 17-wisdom check in order to escape control the Crystle guardian can make that player attack or shield the Crystle guardian but cannot make them cast spells 

Previous Versions

Name Date Modified Views Adds Version Actions
11/1/2022 4:30:34 AM
4
0
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Coming Soon
11/1/2022 4:32:39 AM
0
0
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Coming Soon
11/10/2022 11:32:54 PM
1
0
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Coming Soon

Habitat: HillMountain

Spikescar

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