Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its poison spit is available, it can use the spit in place of its bite or horns.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Snake Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must succeed a DC 15 Constitution saving throw or be poisoned for 1 hour.
Poison Spit (Recharge 4-6). The snake tail exhales searing venom in a 15--foot long, 5 ft wide line. Each creature in that area must make a DC 15 Dexterity saving throw, taking 10 (3d6) poison damage plus 2 (1d4) acid damage on a failed save, or half as much damage on a successful one.
Description
A classic chimera is just like a normal D&D chimera, except instead of a fire dragon head third head and tail, classic chimeras have only two heads (one lion, one goat) along with a tail that is a highly venomous snake.
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