Medium Elemental, Lawful Neutral
Armor Class 18 Plate
Hit Points 85 (10d8 + 40)
Speed 30 ft.
STR
22 (+6)
DEX
12 (+1)
CON
19 (+4)
INT
12 (+1)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +9, CON +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 15
Languages Ignan
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the azer hits with it (included in the attack).

Elemental Nature. An azer doesn’t require food, drink, or sleep.

Forge Master. Once per turn, the azer has advantage on one attack roll if the target is wearing armor made of metal.

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-­foot radius and dim light for an additional 10 feet.

Actions

Multiattack. The elite azer makes two Maul attacks.

Maul. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage, plus 16 (2d6) fire damage

Heat Burst (recharge 6). The azer expels excess heat from its body. Each creature within 20 feet of the azer must make a DC 15 Constitution saving throw, taking 31 (9d6) fire damage on a failed save, or half as much damage on a success

 

Faenaro

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