Special Trait Name. common gnashers have two main ability they have a tongue that has teeth that can dish out bleed as the gnasher hangs on to the struggling prey or foe.
common gnashers have a head with lots of horns not used for offense most of the time but the spines on their backs and tails the longest of witch can grow to 2 ft long are used for quick lashes or for defense.
griac since es not fully grown his spines on his back and tail are about 1 ft long but his facial horns are.
Action Name. grapple {1d6} base damage =7 range= 6 ft
Action Melee Attack. ripping bite {1d10} + [1d4 for how much bleed it does to the foe] base damage=10 range 4ft
Action melee attack. swipe {1d12} base damage= 8 range=3
action melee attack. tail whip {1d8} if in defense this attack gets a boost from 1d8 to 1d12 [defensive mode 1d12]
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Reaction Name. Enter the description for your action.
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Description
common gnashers are relatives of the rainbow gnasher they grow up to 3ft tall and are 12ft long. they have no venom no breath but have a tongue that had teeth made to cut and inflict bleed they also are teal with yellow stripes and black spots with a row of spines on their back and tail. they have four eyes that usually are bright green they also have six leggs tipped in big curved claws. barys common gnasher named griac isn't fully grown hes about 2 ft tall and 10ft long hes not big enough to ride but he can climb efficiently and can move 40ft per turn.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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