Medium Or Small Beast, Any Alignment
Armor Class 16 nautral
Hit Points 130 (14d12)
Speed 10 ft., gnashers have large claws that help them climb , Walk 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
11 (+0)
INT
18 (+4)
WIS
16 (+3)
CHA
6 (-2)
Saving Throws STR +7, DEX +4
Skills Acrobatics +7
Damage Resistances Bludgeoning
Damage Immunities Acid
Condition Immunities Grappled
Senses Darkvision they can see in color but only about 30ft, Unknown they have a blind spot at the very back and a small one in the front, Passive Perception 15
Languages Common they can understand common and can learn other languages but cant speak or write understands common and animals but cant speak common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. common gnashers have two main ability they have a tongue that has teeth that can dish out bleed as the gnasher hangs on to the struggling prey or foe. 

common gnashers have a head with lots of horns not used for offense most of the time but the spines on their backs and tails the longest of witch can grow to 2 ft long are used for quick lashes or for defense.

griac since es not fully grown his spines on his back and tail are about 1 ft long but his facial horns are.

Actions

Action Name. grapple {1d6} base damage =7  range= 6 ft

Action Melee Attack. ripping bite {1d10} + [1d4 for how much bleed it does to the foe] base damage=10 range 4ft

Action melee attack. swipe {1d12} base damage= 8 range=3

action melee attack. tail whip {1d8} if in defense this attack gets a boost from 1d8 to 1d12 [defensive mode 1d12]

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

common gnashers are relatives of the rainbow gnasher they grow up to 3ft tall and are 12ft long. they have no venom no breath but have a tongue that had teeth made to cut and inflict bleed they also are teal with yellow stripes and black spots with a row of spines on their back and tail. they have four eyes that usually are bright green  they also have six leggs tipped in big curved claws. barys common gnasher named griac isn't fully grown hes about 2 ft tall and 10ft long hes not big enough to ride but he can climb efficiently and can move 40ft per turn.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

ajtheadventuer

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