Large Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 20 ft.
STR
20 (+5)
DEX
7 (-2)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Damage Vulnerabilities Lightning
Damage Immunities Force, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Truesight 60 ft., Passive Perception 13
Languages Understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Force Absorption. Whenever the golem is subjected to force damage, it takes no damage and instead regains a number of hit points equal to the force damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Planer Guardian.  Creatures that originate from planes other than the material plane have disadvantage when making ranged spell attacks against the golem. This affect is negated if the golem is not in the material plane.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Arcane Recoil. 2/Day.  IF the golem is hit  by a ranged spell attack, as a reaction the golem may reflect any damage back to the caster, the golem takes no damage and the caster is considered the target of the spell.

Ragnirwithaneye

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