Force Absorption. Whenever the golem is subjected to force damage, it takes no damage and instead regains a number of hit points equal to the force damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Planer Guardian. Creatures that originate from planes other than the material plane have disadvantage when making ranged spell attacks against the golem. This affect is negated if the golem is not in the material plane.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
Arcane Recoil. 2/Day. IF the golem is hit by a ranged spell attack, as a reaction the golem may reflect any damage back to the caster, the golem takes no damage and the caster is considered the target of the spell.
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