Armor Class 14 Undead Armor
Hit Points 130 (15d10 + 17)
Speed 40 ft.
STR
16 (+3)
DEX
17 (+3)
CON
17 (+3)
INT
19 (+4)
WIS
18 (+4)
CHA
11 (+0)
Saving Throws CON +6
Skills Intimidation +7, Stealth +8
Damage Vulnerabilities Radiant
Damage Resistances Necrotic, Psychic
Damage Immunities Fire
Condition Immunities Charmed
Senses Unknown Flamesense - Can detect fires from miles away., Passive Perception 14
Languages Dwarvish, Elvish, Infernal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Scorching Fury. Chimei manifests a flurry of flaming spears hurled at a 10x10 area. All targets within the area not must succeed a DEX sav DC 17 or suffer 1d6 piercing damage and 1d8 fire damage.

Demonic Guardians. Chimei may summon two demons, her fallen sisters to aid her for 2 rounds. Demonic Guardians have 10 HP and may only make +1 unarmed strikes and grapple attacks.  However, upon a successful grapple attempt, target suffers 1d4 of fire damage per round grappled. 

Actions

Judgement Scythe. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 7 (1d8 + 3) [slashing] damage. On hit, target must make a CON save DC 14 or suffer an additional 1d4 [fire] damage.

Throwing axe. Ranged Weapon Attack: +5 to hit, range 50/100 ft., 1 target. Hit: 12 (3d6 + 3) [slashing] damage.

 

Bonus Actions

Vengeful Dagger. (6/day) Ranged Weapon Attack: +7 to hit, range 10/50 ft., 3 target. Hit: 15  (5d8 + 6) [piercing] damage.

Reactions

Fallen Comrade. Whenever one of the Demonic Guardians dies, it explodes dealing 1d4+1 fire damage to anyone within 10 ft.

Blaze of Glory. Whenever Chimei is dealt fire damage, she may regain 1d8 HP.

Legendary Actions

Joined In Hell. If anyone attempts to Hex or do Psychic damage to Chimei the must first succeed a WIS save DC 17. On save they may make their attack on fail they are banished to an otherworldly plane of flame and despair until the end of Chimei's next turn.  If a player ends their turn in the fire plane they suffer 2d10 damage.

Description

The Lady of the Fields, Lady Midday, Chimei Spirit of Vengeance – she had many names, although the first term was certainly the most popular. She was feared by everyone working in the field during the Lumice and Shenzen (summer) heat. As the name suggests, she always appeared at noon, when the sun shone the most. 

Believed to have been an elf, whose family owned a ranch at the edge of drow territory.  On a summer's day, a gang of Dwarves fleeing the Red Commission set upon their family.  Putting their homestead, fields, and each family member to the torch, leaving only Chimei alive but burned beyond recognition.  It is believed she made a pact with Ignis, the God of Fire, becoming his avatar of vengeance and taking on a new form.  Her charge, to punish Dwarves who would misuse Ignis' power.

Her presence is said to be an omen to Dwarves and Elves alike.  Leaving in her wake, field workers, gone mad from the heat exhaustion, mumbling of her presence, their bodies hot to the touch.  Many we left in this fugue state for days, other simply succumb to the madness. Though her reasonings are unclear, it is believed that she appears to those who are not good stewards of the land, or Dwarves who have set upon a treacherous path. Setting their minds ablaze as well as their fields.

Jaeded

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