Huge Giant, Neutral
Armor Class 32 (natural armor)
Hit Points 836 (28d20 + 276)
Speed 40 ft.
STR
28 (+9)
DEX
22 (+6)
CON
29 (+9)
INT
25 (+7)
WIS
30 (+10)
CHA
24 (+7)
Saving Throws STR +17, DEX +14, CON +17, INT +15, WIS +18, CHA +15
Skills Arcana +47, Athletics +12, Perception +4
Damage Resistances All
Damage Immunities Psychic
Senses Darkvision 600 ft., Truesight 300 ft., Passive Perception 38
Languages All, Giant
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Mastery of Divinity. The giant has advantage on all attack rolls and savings throws.

Actions

Multiattack. The giant makes two greatclub attacks.

Lance. Melee Weapon Attack: +9 to hit, reach 30 ft., one target. Hit: 39 (4d8 + 6) piercing damage.

Miasma Wave. Ranged Weapon Attack: +9 to hit, range 90/320 ft., one target. Hit: 31 (4d10 + 6) psychic damage. If the target is a creature, it must succeed on a DC 35 Strength saving throw or be knocked prone and take 12 psychic damage per round.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Description

These giants are a form of stone giants that traveled to the Astral Plane and have adapted to the energies it possesses. Their leaders are a group called the Council of All Knowing. 

Monster Tags: Psionic

Habitat: HillMountainUnderdark

BruenorBattleaxe18

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