Mastery of Divinity. The giant has advantage on all attack rolls and savings throws.
Multiattack. The giant makes two greatclub attacks.
Lance. Melee Weapon Attack: +9 to hit, reach 30 ft., one target. Hit: 39 (4d8 + 6) piercing damage.
Miasma Wave. Ranged Weapon Attack: +9 to hit, range 90/320 ft., one target. Hit: 31 (4d10 + 6) psychic damage. If the target is a creature, it must succeed on a DC 35 Strength saving throw or be knocked prone and take 12 psychic damage per round.
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Description
These giants are a form of stone giants that traveled to the Astral Plane and have adapted to the energies it possesses. Their leaders are a group called the Council of All Knowing.
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