Shimmer Scales Attacks against this target are made at Disadvantage while in bright light.
Warm Body: always emanates warmth from its body.
Charming Visage. Creatures need to make a DC 12 Wis save to target this Drake over another in combat, if this drake is the only target, no save is needed.
Omnivore: This Drake eats a mix of Meat and Plant based diet. It is capable of feeding itself if given a long rest and freedom to hunt. It must consume in lbs = to 5x its Con stat each day to thrive, however, it can store up to a weeks worth of food at a time.
Sight and Smell Hunter: Has advantage on all Sight and Smell based Perception Checks.
Multiattack. The Drake can make two attacks: Choose two Melee attacks or One Spell attack or Breath Weapon attack.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (1d8 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, (4d8) poison damage on a failed save, or half as much damage on a successful one.
Psionic Blast. Ranged Spell Attack. 60 ft range, +6 to hit, DC 15 Wis save. Takes 2d8 Psychic damage, save for half.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking (10d8) fire damage on a failed save, or half as much damage on a successful one.
Description
Cousins to the great dragons, Abier Drakes have two scaly legs, leathery wings, and a sinewy tail. They are a varied and interesting sub group of Dragons. They are often used as mounts to adventurers in Abier.
Previous Versions
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